
Here really soon, I'll be working on a site with friends for the game distant lands. I'll be making the designs, working on the layout, publishing, and code for the web site.
Here is a little about the game and the work out of the layout.
The Requiem for Roleplaying :: Background
History.
Where the heck did you come from?
Were you born in a barn? In an ancient temple? Was your father an angel, or your mother a demon? Were your parents normal? Do you have any surviving family? If so, what do they think of your course in life?
I see a lot of people walking around with 'huge scars' in their long description, yet very few of those people put any effort in to thinking about how that scar came to be, they just wanted a scar because 'scars are kewl.'
Is your young warrior pissed off that he got kicked out of 'mage camp'? Did your assassin get burnt too badly by a love interest, and lost all faith in humanity and therefore turned to the dark side? Does your bard carry his/her father/mother's hand-crafted mandolin?
A good, solid history will increase your 'taste' of your character by 100 fold. You will be able to picture why they do the things they do, and how they would respond in any given situation. It may also help you figure out your character's motivation, if you had not yet done so.
Distant Lands is has been online since October of 1994 and has been growing and changing constantly since its inception. DL is one of the very, very few "hybrid" MUDs that work in the sense that things are fair and balanced.
The game has both elements of hack-and-slash as well as strict roleplaying MUDs rolled into one extremely well programmed package.
I can't wait to show you the site I'm making for this game!

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